Working Examples

Follow Me

Designers: Diana Sánchez and Magali Xicotencatl
Advisor: Roberto Razo Rodríguez

Serious game aimed to parents whose daughters are between 12 and 17 years old, focused on raising awarness about the negative effect of not careing about the use of social networks in their teenage daughters and the danger of being captured for woman trafficking. The goal is to bring awareness and prevent risk situations.

Link to project process (spanish): http://sigueme-videogame.tumblr.com/

Link to prototype gameplay: https://bit.ly/2xNJsX7

I'm not coming home tonight

Designers: Naila Romero, Abraham Bazán and Rafael Morales
Advisor: Roberto Razo Rodríguez

First person investigation video game, that allows the player to get into Cristina's life, interacting with elements that desencadenan her memories y livings with her love ones.
The player takes the control and lives through the protagonist who doesn't knows why she is alone at her house and starts remembering through specific objects that tells the story of violence of her life provoqued by three close people: her mom, her ex-husband and his friend.
She has to discover all the pieces to access different levels (pink, yellow, red and blue - based in the violentometre) to discover her destiny.

Link to project process (spanish): https://lashijasdenadie.wordpress.com/

Link to prototype gameplay: https://bit.ly/2KBqMfK

Once cuadras

Designers: Dainela Leal, Rubén Aguilar and Enrique Raúl Ríos
Advisor: Roberto Razo Rodríguez

Women of all over the world are victims of gender violence, it can be psicological, physical, verbal, economic, patrimonial and feminicide. This project wants to be a small contribution to create consciousness about this problem. The purpose of "Once Cuadras" (Eleven blocks) is to makes us talk about the imporper actions and words that women have to tolerate everyday all over the world just walking from one place to another, this for us is street harassment.

Once Cuadras is a VR experience in which the user is victim of street harassment. The story is simple, you are a woman that needs to take some copies and take some documents to an office, in this journey she encounters harassment situations that puts her in a state of discomfort, fear and panic. This experience seeks to exemplify an everyday moment whose danger is its normalization.

Link to prototype gameplay: https://www.youtube.com/watch?v=04QRWs7-X04&feature=youtu.be

Mi Viaje

Designers: Andrea Rosado and Daniel Cajica
Advisor: Roberto Razo Rodríguez

VR Interactive experience in which the user can relive the experience of traveling on the "La Bestia" train while listening to the stories of migrants who have been on it.

Link to trailer: https://vimeo.com/421883740